A card reprinted in multiple sets, or with new art, new card frames, new flavor text all of these are examples of a gameplay design, game balance, or artistic design decision
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You want to run them in big numbers
Unlike the overlap of spree and tiered, where we decided the two mechanics were different enough to both be cool, we felt monologue was far less compelling, ludonarrative resonance of villainous monologues be damned
Youll make a token every time you cast a noncreature spell